

The microtransactions' poor user ratings on PSN tell part of the tale. It's puzzling and a little bit distressing, because to be perfectly frank, Treasures of Montezuma Blitz comes off as dishonest. The developers made a button to take you to the credits but not to explain the game's microtransaction economy. There's literally no way for you to know that you have to pay to play or buy perks without the in-game prompts that bring you to the PlayStation Store when you can't proceed any other way. Making matters worse, the game's interface doesn't explain anything once you start it up. you can spent a little to get a short-term power-up." It's not even clear if she's talking about spending time or money, and either way, the post is utterly vague, and I suspect intentionally so. That's actually not the case with this game." She goes on to state that "if you are short on time. In another PlayStation Blog post, one of the game's developers from Alawar Entertainment noted that "a lot of people look at freemium and free-to-play games and think you have to spend money to be competitive and beat your friends. On the PlayStation Blog's weekly The Drop article, the game is listed as "Completely free for life to download and play!" The dedicated site for the game on PlayStation's website reiterates that same claim.

Consider all of the game's pre-release literature.

Of course, such an approach is solely the prerogative of the game's developer, but even for a free-to-play game that could be easily downloaded, sampled and deleted, Montezuma Blitz borders on the intentionally deceptive. And you'll need them when you use all of your lives up after five or ten minutes, because Treasures of Montezuma Blitz is awfully stingy. Treasures of Montezuma Blitz is a microtransaction-laden free-to-play game that neither hinted at it requiring microtransactions nor speaks of them in-game.
